(As in the cat-hair mustache puzzle) Almost the entire difficulty of the puzzle is due to how illogical they appear from the player’s perspective. Solutions to these puzzles can often feel arbitrary, even ludicrously so. The typical adventure game puzzle is of this type. This type of puzzle is intended to halt the player’s progress until they can solve the puzzle, at which point they will be rewarded with more of the story or perhaps a tasty nugget. The first category, which tends to be the most common category, is that of the puzzle as obstacle. There are two major categories of design from which puzzles can arise. So what I really mean when I say I like puzzle games, is that I like a very specific kind of puzzle game with a very specific kind of puzzle. There are very few puzzle games that I think are very good, and most puzzles in general are terrible and uninteresting. If I’m talking to someone who says that they don’t like puzzle games, I almost always have the same misgivings about them that they do. What I tend to fail to communicate without much further effort is that I dislike almost every puzzle game that I have played. Sometimes when I’m talking to people about games, I describe myself as someone who likes puzzle games.
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